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	<title>MarkPNeyer.com &#187; Video Games</title>
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	<link>http://www.markpneyer.com/wp</link>
	<description>Finding Interesting, Useful, and Beautiful Mathematical Patterns in the Universe</description>
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		<title>On The Speed of Light and Video Games</title>
		<link>http://www.markpneyer.com/wp/2007/04/18/on-the-speed-of-light-and-video-games/</link>
		<comments>http://www.markpneyer.com/wp/2007/04/18/on-the-speed-of-light-and-video-games/#comments</comments>
		<pubDate>Wed, 18 Apr 2007 20:16:02 +0000</pubDate>
		<dc:creator>MarkPNeyer</dc:creator>
				<category><![CDATA[Computer Science]]></category>
		<category><![CDATA[Observations]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://markpneyer.com/wp/2007/04/18/on-the-speed-of-light-and-video-games/</guid>
		<description><![CDATA[When you&#8217;re making a computer game with interactive 3D graphics, you need to compute lighting if you want your game to look remotely realistic.Â  The methods for calculating light on a surface can be either quite simple or very complex.Â  Simple algorithms act as if light passes through all surfaces after illuminating them, while more [...]]]></description>
			<content:encoded><![CDATA[<p>When you&#8217;re making a computer game with interactive 3D graphics, you need to compute lighting if you want your game to look remotely realistic.Â  The methods for calculating light on a surface can be either quite simple or very complex.Â  Simple algorithms act as if light passes through all surfaces after illuminating them, while more complicated algorithms allow light to cast shadows. The &#8216;best&#8217; form of commonly used lighting is <em>raytracing, </em>which, as the name implies, traces rays from a light source to their destintation. (Actually, raytracing algorithms start from a viewpoint and trace outwards, but that&#8217;s not really important.) Raytracing allows for the most realistic shadowing, but it&#8217;s the most computationally expensive.</p>
<p>The actual physics behind light aren&#8217;t all that complicated, as long as you&#8217;re only concerned with how bright objects look and you don&#8217;t care about what happens when light goes through tiny holes or passes through irregular media. (Answer: weird stuff.) Â  The reason programmers put a lot of work into lighting algorithms is that computing the effects of light on a scene can take a <em>lot </em>of time. Real-time lighting algorithms generally rely on tricks that allow programmers to &#8216;get away&#8217; with not actually computing everything properly.</p>
<p>In my Philosophy of Time course, we recently discussed relativity and its implications as to the meaning of time. While sitting in class yesterday, I remembered an idea that I first had while taking modern physics several years ago.Â  All computer lighting algorithms of which I am aware treat the speed of light as infinite.Â  It&#8217;s not a bad approximation because from the perspective of your typical human being, it might as well.Â  Does playing an upperbound on the speed of light allow you to &#8216;get away&#8217; with anything computationally?</p>
<p>I&#8217;m pretty sure the answer is yes.Â  The speed of light is also theorized to be the speed at which forces are transmitted. In other words, if the sun were to &#8216;dissappear&#8217; right now, we wouldn&#8217;t see the sun dissappear until about 8 minutes after it happened.Â  The same is true of the sun&#8217;s gravitational pull &#8211; the earth would continue to move in a circular orbit until about 8 minutes after the sun explodes.</p>
<p>If you had a giant computer simulating the interaction between the earth and the sun, the interaction could be parellelized quite nicely, because any change at the sun won&#8217;t be able to immediately effect anything happening on the earth. If the force of gravity were transmitted instantaneously, however, as soon as the sun exploded you&#8217;d have to recalculate earth&#8217;s orbit.</p>
<p>I want to do more thinking on this subject, and lorenz contraction / expansion (the tendency of objects to change drastically in size as they approach the speed of light) and how it could possibly be used to speed up a computer simulation. If it turns out that lorenz contraction does allow you to compute things faster, it would be more evidence for me that the world is, in fact, a computer simulation.</p>
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		<title>:-/</title>
		<link>http://www.markpneyer.com/wp/2006/05/08/196/</link>
		<comments>http://www.markpneyer.com/wp/2006/05/08/196/#comments</comments>
		<pubDate>Mon, 08 May 2006 16:04:21 +0000</pubDate>
		<dc:creator>MarkPNeyer</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://markpneyer.com/wp/index.php/2006/05/08/196/</guid>
		<description><![CDATA[I played some Call of Duty yesterday. I haven&#8217;t played that game in at least 8 months, most likely longer.  The game was Headquarters on Neuville. I was in second place behind some guy named &#8216;nosound&#8217; with a ridiculous kill ratio. Even though I was doing very well, it just wasn&#8217;t any fun.
I remember [...]]]></description>
			<content:encoded><![CDATA[<p>I played some Call of Duty yesterday. I haven&#8217;t played that game in at <em>least</em> 8 months, most likely longer.  The game was Headquarters on Neuville. I was in second place behind some guy named &#8216;nosound&#8217; with a ridiculous kill ratio. Even though I was doing very well, it just wasn&#8217;t any fun.</p>
<p>I remember the game being exciting.  For some reason it did absolutley nothing for me yesterday. I figured I&#8217;d be a little rusty but I got into the swing of things right away. I used the Browning Automatic Rifle like I&#8217;d been doing so since birth.  After about two minutes, I remembered how to use cover and protecting myself from snipers.  I remembered how to trick people into running out of buildings into my line of fire.  In short, I had all the skills I needed to be better than the people I was playing with. And that made it boring, I think.</p>
<p>This reinforces my view that video games are only fun when there&#8217;s still something to learn. Once you&#8217;ve mastered the game it&#8217;s no longer entertaining.</p>
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		<title>On Video Games and Education</title>
		<link>http://www.markpneyer.com/wp/2006/02/28/on-video-games-and-education/</link>
		<comments>http://www.markpneyer.com/wp/2006/02/28/on-video-games-and-education/#comments</comments>
		<pubDate>Tue, 28 Feb 2006 17:09:09 +0000</pubDate>
		<dc:creator>MarkPNeyer</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://markpneyer.com/wp/index.php/2006/02/28/on-video-games-and-education/</guid>
		<description><![CDATA[Saturday night we had a LAN party at my friend Shaan&#8217;s house.  We played Warcraft III, which is a real-time strategy game. The particular maps we played on were a game called &#8216;tower defense.&#8217;  There were several variations on this game type, but I&#8217;ll elaborate on the one that held my attention the [...]]]></description>
			<content:encoded><![CDATA[<p>Saturday night we had a LAN party at my friend Shaan&#8217;s house.  We played Warcraft III, which is a real-time strategy game. The particular maps we played on were a game called &#8216;tower defense.&#8217;  There were several variations on this game type, but I&#8217;ll elaborate on the one that held my attention the best.</p>
<p>The point of &#8216;tower defense&#8217; is simple. You have a little base to defend, and some distance from this based is a portal, out from which large monsters will periodically emerge. They try to make their way to your base, and you try build up your towers to kill them before they get there.   Every time you kill a monster, you get a little bit of money, which you can use to build more towers, or upgrade your existing towers.  Every time a monster gets through to your base, he disappears and you use one life; once you lose your allotted number (usually around 50), the game is over for you.   As the game progresses, the monsters that come through the portal get tougher and tougher.</p>
<p>After playing and losing a couple of times, I realized that in order to succeed you have to set your towers up into a maze, increasing the distance the monsters have to travel to get to your base, and therefore the amount of time your towers have to shoot at the monsters before they are killed.   Every time I played the game, I&#8217;d do a little better than I had before, and I kept tweaking what I thought the &#8216;ideal strategy&#8217; would be.</p>
<p>I never tired of it though &#8211; long after everyone else was sick of having played the same map over and over, I wanted to keep going. I figure this is because I still had ideas that I wanted to try out.  I find myself to be this way with pretty much any type of game &#8211; I feel the need to keep playing it untill I understand the dynamics of the system, at which point I get bored with it. Once you know how the thing works, it&#8217;s no longer entertaining.  Could it be that I find video games so entertaning because they&#8217;re just  another form of learning?</p>
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		<title>A little something to be proud of</title>
		<link>http://www.markpneyer.com/wp/2006/02/09/a-little-something-to-be-proud-of/</link>
		<comments>http://www.markpneyer.com/wp/2006/02/09/a-little-something-to-be-proud-of/#comments</comments>
		<pubDate>Fri, 10 Feb 2006 03:09:59 +0000</pubDate>
		<dc:creator>MarkPNeyer</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://markpneyer.com/wp/index.php/2006/02/09/a-little-something-to-be-proud-of/</guid>
		<description><![CDATA[I was looking for a python script I&#8217;d written to implement a factoring algorithm, when I found LaserShip, the first real video game I&#8217;ve ever made. I did it while I was at work this summer (they didn&#8217;t give me a lot to do at first &#8211; now things are different.) At the time I [...]]]></description>
			<content:encoded><![CDATA[<p>I was looking for a python script I&#8217;d written to implement a factoring algorithm, when I found LaserShip, the first real video game I&#8217;ve ever made. I did it while I was at work this summer (they didn&#8217;t give me a lot to do at first &#8211; now things are different.) At the time I shrugged it off as being a simplistic attempt at making a game, but when I was looking at it just now I realized it actually looks and plays pretty decent for being my first game.</p>
<p>If you want to play it, you can get it <a href="http://www.cs.xu.edu/~neyer/python/LaserShip_Windows.zip">here</a>.<br />
Let me know what you think.</p>
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		<title>Damn!</title>
		<link>http://www.markpneyer.com/wp/2006/01/31/damn/</link>
		<comments>http://www.markpneyer.com/wp/2006/01/31/damn/#comments</comments>
		<pubDate>Tue, 31 Jan 2006 19:25:31 +0000</pubDate>
		<dc:creator>MarkPNeyer</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://markpneyer.com/wp/index.php/2006/01/31/damn/</guid>
		<description><![CDATA[I saw this on slashdot, and my first reaction was &#8216;holy crap that&#8217;s awesome!&#8217; I then realized that it was stargate and not starcraft.  On the topic of MMO games, I feel like I&#8217;m done with World of Warcraft. I just haven&#8217;t felt like playing lately.  I recently made some changes in my [...]]]></description>
			<content:encoded><![CDATA[<p>I saw <a href="http://games.slashdot.org/games/06/01/31/1552218.shtml">this</a> on slashdot, and my first reaction was &#8216;holy crap that&#8217;s awesome!&#8217; I then realized that it was star<em>gate</em> and not star<em>craft</em>.  On the topic of MMO games, I feel like I&#8217;m done with World of Warcraft. I just haven&#8217;t felt like playing lately.  I recently made some changes in my life and as a result I&#8217;ve been spending more time socializing with people from school and doing work and thinking about math and such. I just haven&#8217;t felt the desire to go traisping around as a gnome. When you factor in all the problems that game has once you reach level 60, I really just haven&#8217;t felt playing.</p>
<p>Who knows; maybe later I&#8217;ll feel like playing Daemal, the foul gnome whose tiny black heart knows nothing but evil and hatred for the world of azeroth and its foolish inhabitants.  Untill then I guess I&#8217;ll just see what the real world has to offer in the way of entertainment.</p>
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		<title>Too Much WoW</title>
		<link>http://www.markpneyer.com/wp/2006/01/18/too-much-wow/</link>
		<comments>http://www.markpneyer.com/wp/2006/01/18/too-much-wow/#comments</comments>
		<pubDate>Wed, 18 Jan 2006 22:00:18 +0000</pubDate>
		<dc:creator>MarkPNeyer</dc:creator>
				<category><![CDATA[Humor]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://markpneyer.com/wp/index.php/2006/01/18/too-much-wow/</guid>
		<description><![CDATA[Alice (my optics lab partner): I&#8217;m going to be out of town next week, so &#8230;
Me: I guess I&#8217;ll just have to party with someone else.
Alice: ?
]]></description>
			<content:encoded><![CDATA[<p>Alice (my optics lab partner): I&#8217;m going to be out of town next week, so &#8230;<br />
Me: I guess I&#8217;ll just have to party with someone else.<br />
Alice: ?</p>
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		<title>More Overheard at Work</title>
		<link>http://www.markpneyer.com/wp/2005/12/02/more-overheard-at-work/</link>
		<comments>http://www.markpneyer.com/wp/2005/12/02/more-overheard-at-work/#comments</comments>
		<pubDate>Fri, 02 Dec 2005 21:37:16 +0000</pubDate>
		<dc:creator>MarkPNeyer</dc:creator>
				<category><![CDATA[Humor]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://markpneyer.com/wp/?p=94</guid>
		<description><![CDATA[Me: &#8220;So I was working on updating my girlfriend&#8217;s mac laptop&#8230;&#8221;
Adam: &#8220;I&#8217;m sorry.&#8221;
Seriously, though, I accquired a copy of Mac OS X Tiger for Megan, so that she could play World of Warcraft with me (I am the luckiest guy ever) and her computer got to a point where when you turned it on, it [...]]]></description>
			<content:encoded><![CDATA[<p>Me: &#8220;So I was working on updating my girlfriend&#8217;s mac laptop&#8230;&#8221;<br />
Adam: &#8220;I&#8217;m sorry.&#8221;</p>
<p>Seriously, though, I accquired a copy of Mac OS X Tiger for Megan, so that she could play World of Warcraft with me (I am the luckiest guy <em>ever</em>) and her computer got to a point where when you turned it on, it did nothing but show you a white screen.  I had no idea why it was doing this, but I had a hunch that the OS was corrupted and when the BIOS couldn&#8217;t find anything to boot to it just sat there. That&#8217;s exactly what it was; she was able to get the thing to boot to the install DVD, and from there I was able to find out that there&#8217;s a legacy version of OS 9 installed to run old mac apps.  She told me that when her friend had the same thing (the computer would only boot to a white screen) the apple guys replaced her laptop, which had files she needed for school. That&#8217;s <em>terrible</em>.</p>
<p>We then began the process of attempting to get her data off of the laptop and onto her desktop PC. I was able to get the Mac&#8217;s web server running (I was suprised that this was built in to OS 9) but there was no convient way to move a ton of files at the same time. I tried getting the mac to start its file-sharing protocol, but it would just sit there saying it was &#8217;starting.&#8217;  I then tried getting the mac to connect to her desktop via the samba server but that wasn&#8217;t going through either.  I borrowed Jeremy&#8217;s USB Hard Drive (Thanks!) but OS 9 doesn&#8217;t support USB devices, and the OS X DVD wasn&#8217;t having any of it either (Bummer!).  We then began the process of taking all the stuff she wanted to save and partitioning it into 650 MB folders.  14 of them.   Then we started trying to burn the data onto CD-RW&#8217;s, which took about 20 minutes per CD.  I&#8217;m going to bring some CD-R&#8217;s over there tonight; hopefully those will burn a little faster.</p>
<p>I haven&#8217;t updated this blog in a while for many reasons, one of which is that I&#8217;ve started playing World of Warcraft again.  I play a foul, black-hearted gnome warlock named Daemal. Warlocks are mages who delved too deeply into the arcane magics, and learned to summon demons in their quest for power. They are hateful beings with a contempt for life and goodness.  They cast painfull spells to damage their opponents, and when a warlock&#8217;s victim is near death, he casts a spell to drain the victim&#8217;s soul.  Warlocks store these souls in glowing gems which are used to cast spells and summon demons.  Here I am in action:<br />
<img src="http://www.markpneyer.com/images/WowShot.JPG" alt="Daemal" /></p>
<p>I&#8217;m the little chap with a mining pick in the corner. I&#8217;m busy mining for silver bars, while my demonic slave Jhomtaz is fighting the trogg whom I just cursed and set on fire.  Using a demonic slave summoned with a stolen soul to torture a primitive being while robbing the earth (or Azeroth, really) of precious minerals &#8211; you just can&#8217;t get much worse.</p>
<p>I really enjoy playing Daemal. Markp the mage, my first character, was fun, but really frustrating at times. Daemal can do more damage than Markp could, has much greater survivability, doesn&#8217;t spend thirty seconds drinking water to recover mana after each fight, and is generally just much cooler. For example, instead of being able to turn an unwanted opponent into a sheep like Markp  could, Daemal can curse his opponent, set him on fire, and then send him screaming in terror.  It&#8217;s entertaning to do this to some in-game monster, but there&#8217;s nothing quite as fun as incinerating the foolish shaman who dares to cross your path. Enjoy the graveyard run, pal! Kek indeed!</p>
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		<title>Call of Duty is Back</title>
		<link>http://www.markpneyer.com/wp/2005/10/01/call-of-duty-is-back/</link>
		<comments>http://www.markpneyer.com/wp/2005/10/01/call-of-duty-is-back/#comments</comments>
		<pubDate>Sat, 01 Oct 2005 18:21:05 +0000</pubDate>
		<dc:creator>MarkPNeyer</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://markpneyer.com/wp/index.php/2005/10/01/call-of-duty-is-back/</guid>
		<description><![CDATA[I just played through the Demo for Call of Duty 2, and I have to say, I&#8217;m really impressed. They decided to make their own graphics engine, using of using the hacked up Quake 3 engine that powered the original Call of Duty. It looks really good, but also runs surprisingly well on my computer. [...]]]></description>
			<content:encoded><![CDATA[<p>I just played through the Demo for Call of Duty 2, and I have to say, I&#8217;m really impressed. They decided to make their own graphics engine, using of using the hacked up Quake 3 engine that powered the original Call of Duty. It looks really good, but also runs surprisingly well on my computer.  The combat was just as engrossing as the original Call of Duty, but they really picked it up in terms of the atmosphere; That was one of the best things about the original Call of Duty, and it&#8217;s even more intense in the sequel. If you liked the original then I suggest you go and download the demo for the sequel.</p>
<p>I&#8217;m looking forward to playing through the single player,  but mainly I anticipate the multiplayer. Call of Duty has the most enjoable multiplayer of any FPS I think think of, except for maybe Halo; and even that&#8217;s contingent on being in a room full of friends.</p>
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		<title>Flummoxed!</title>
		<link>http://www.markpneyer.com/wp/2005/09/26/flummoxed/</link>
		<comments>http://www.markpneyer.com/wp/2005/09/26/flummoxed/#comments</comments>
		<pubDate>Tue, 27 Sep 2005 01:22:20 +0000</pubDate>
		<dc:creator>MarkPNeyer</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://markpneyer.com/wp/index.php/2005/09/26/flummoxed/</guid>
		<description><![CDATA[I had been planning to check out day of defeat today; it said you could start playing it after 6 pm if you had gotten it via steam. I had the gold version of half-life 2 so I figured I&#8217;d be good to go. When I tried to run the program, it  was acting [...]]]></description>
			<content:encoded><![CDATA[<p>I had been planning to check out day of defeat today; it said you could start playing it after 6 pm if you had gotten it via steam. I had the gold version of half-life 2 so I figured I&#8217;d be good to go. When I tried to run the program, it  was acting like I hadn&#8217;t bought the game, sending me a link to the page where you&#8217;re supposed to buy it. On that page, however, it had a little icon next to the &#8216;half life 2 gold pack&#8217; saying &#8216;you&#8217;ve already purchased a half-life 2 game package, so you can&#8217;t buy another one.&#8217; After restarting steam twice, I figured maybe it was corrupted or something, so I uninstalled it and downloaded it again. When I still had the same problem, I went over to look at my box and realized that I have the &#8216;collector&#8217;s edition&#8217;, but not the &#8216;gold&#8217; edition. So I had to fork over $20.  Curses.</p>
<p>Edit:</p>
<p>Damn, that was $20 I just wasted. It was OK, but Call of Duty is much better.</p>
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		<title>Amazing</title>
		<link>http://www.markpneyer.com/wp/2005/09/09/amazing/</link>
		<comments>http://www.markpneyer.com/wp/2005/09/09/amazing/#comments</comments>
		<pubDate>Fri, 09 Sep 2005 13:22:22 +0000</pubDate>
		<dc:creator>MarkPNeyer</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://markpneyer.com/wp/index.php/2005/09/09/amazing/</guid>
		<description><![CDATA[I was working on my game last night, trying to implement vehicle physics.  I couldn&#8217;t used the basic capped cylinder geometry for the tires on my vehicle because tires aren&#8217;t shaped like that. I implemented some code to turn the list of faces on my model into an  ODE geometry, but collision just [...]]]></description>
			<content:encoded><![CDATA[<p>I was working on my game last night, trying to implement vehicle physics.  I couldn&#8217;t used the basic capped cylinder geometry for the tires on my vehicle because tires aren&#8217;t shaped like that. I implemented some code to turn the list of faces on my model into an  ODE geometry, but collision just didn&#8217;t work. I then went to  google for help, and apparently Triangle Mesh collision detection is a mess in ODE. Frustrated, I went to google looking for a new physics engine to use for my game, and I found <a href="http://www.panda3d.org/">this</a>.</p>
<p>I am just totally amazed. It&#8217;s got everything I need to make an awesome 3d game. It looks easy to use (I&#8217;ve already looked at some tutorials) and it combines all of the benefits of a C++ based engine with the ridiculously awesome programming capabilities of python.  To anyone who has started to do work on my game, don&#8217;t worry &#8211; this doesn&#8217;t really mean anything to you other than that the probability of this game being finished has just shot up. Well, really, I should have defined a probability function that maps a given time to a probability of the project&#8217;s completion by that date, and the area under the above curve has increased significantly.</p>
<p>This is going to be great.</p>
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